 |
 |
     |
Name
: Antony
Squizzato
Born
: 21 Mai 1975
Location
: Clermont-Ferrand /
France
Job
: Co-founder / Creative director
at Periscope
Creations
Major
clients : Michelin,
BFGoodrich tires, Ubisoft, Sony Music,
BMG,
Wanadoo Edition, La Française des Jeux, Microsoft,
...
Occupation
: art direction, 2d
& 3d illustration, motion, font design
Also
a member of : Tpolm
(Helsinky based collective)
Sunflower
(3D realtime demogroup)
No
client work or illustration is being shown on this
site.
In
case you want to check my commercial folio, please
refer
to
the periscope
site or affiliated ones (see community
).
|
|
|
| |
|
 |
     |
First
attempt : drawing a giraffe with wood cubes [ I am 6 ]
Second
attempt : learning Basic programming on 8 bit first computer
to draw a pixel giraffe [ I am 11 ]
Third
attempt : visiting
zoo to check how a giraffe is made, because mine looks
too cubic [ I am 13 ]
Had
a terrible shock at the zoo - I start soccer to find friends
and plan to have a normal social life [ I am 15 ]
Cannot
get out of my head those bears, carrots and also the breast
from the popcorn girl seen earlier at the zoo [ I am 20
]
Fourth
attempt : being a pop-rock star to raise money so as to
make safaris in Africa [ I am 23 ]
It
does not work. I am resolved to keep on drawing cubic giraffes
and also bears eating carrots [ I am 27 ]
|
| |
|
 |
     |
Read
or watch information about my works on the internet :
Computer
Arts
An
interview dealing of realtime 3D art and flash design in
the year 2001 for the release of the Sunflower website.
 
Shift
An
article in info world for shift issue 56.

Following
interviews are related to my former demoscene activities.
Worth to be read if you wonder what the scene was
and
how it enabled me to focus digital creation.
Gfxzone.org
An
interview released in 1999 dealing of my former demoscene
activities and periscope project coming up.

Scene
city
An
interview released in 1998 dealing of my demoscene activities.

Publications
in books or magazines :
IMGSRC100
book from Shift 
Pictoplasma
book 
The
Face magazine
- focused site in the issue
-
|
| |
|
 |
     |
How
long do you stay in front of a web page ?
Looks
like the web is getting like an boring space, a "click-to-go-to-next-site"
area, under the reign of repetitive words, of repetitive
shapes, of repetitive non risky colors and patterns. Let's
follow the global trend : designers, with their extended
ego, loose their conscience when the network is on. Internet
design is like a global market : you want logs, you want
famous links, you want famous friends, you want to be a
web star. You want the result before the why, before the
where, before the what.
Not
really understanding.
I
am fed up with something that was so addictive years ago,
at the age of growing networks, when experiencing projects
preserving everyone's identity. And it was meant to get
more and more exciting : cheaper technology, faster connexions,
more powerful softwares. I bet you did see the commercials
on TV, promising the raise of a new era thanks to the internet
gods. But the facts : it was more exciting to share ANSI
graphics with a V23 modem reaching 1200bits/s at its best
than connecting today with a fast DSL with ability to share
high resolution movies 24h a day.
...and
I am a victim of that.
It is just like being a fish in a globe, sharing space with
other fishes : same food, same water, same paths to follow,
same audience.
I guess this is why it took me a real big while to release
this site... not because of a huge amount of work on it
, but because I was bored of creating web sites for designers
to designers. Obvisously I was bored of the internet design
: watching 80 sites a day like if watching MTV awards, not
reading texts, not trying to investigate people's universes.
I feel like people have more interest in the font graphic
design than in the meaning of the words. Most websites show
omnipresent meaningless words, used with only one aim :
displaying something on that screen. Designers should obtain
a license for the use of words before we get too polluted.
Now I am sure of that : I
don't like photoshop cowboys.
|
| |

|
|
 |